Image

蕭富仁,程式設計師。

1995年生於新北,畢業於國立臺灣藝術大學新媒體藝術碩士班。

我是一名程式設計師,畢業於國立臺灣藝術大學新媒體藝術碩士班,喜好以生硬的程式碼於不同領域激盪創作的火花,主要以開發擴增與虛擬實境互動內容、雙平台行動應用為主。現於Google擔任軟體工程師。

於HTC任職期間參與VIVE XR Elite, VIVE Focus Vision系統開發、互動操作優化,在這之前曾於Niantic Lightship Winter Challenge獲得最佳榮譽獎的殊榮,碩論創作《誰是大野狼》以擴增實境應用呈現全3D互動敘事,亦獲得「2021台灣原創遊戲大賞」佳作的肯定。並多次以擴增實境技術合作共同參與「2019瀨戶內海藝術季」、「Prague Quadrennial 2019」、「NTT-TIFA 2020」與「2020白晝之夜」等海內外藝術展覽。

I’m a unity engineer who mainly develop interdisciplinary creative works of XR and graduated from the National Taiwan University Graduate Institute of New Media Arts. Now a member of Google and works on Android XR ecosystem.

At HTC, I contributed to the system development of VIVE XR Elite and VIVE Focus Vision. Previously, I received Honorable Mentions at the 2021 Taiwan Original Game Awards for Who’s the Big Bad Wolf? and at the Niantic Lightship Winter Challenge for SonAR. My programming expertise has been part of international art festivals, including 2019 Setouchi Triennale, 2019 Prague Quadrennial, 2020 NTT-TIFA Freesteps AR Yours, and Nuit Blanche Taipei 2020.

Feel free to contact about freelance projects or collaborations.


Experience.

Paper.

SHU, B.A. Digital Multimedia Arts ( 2017 )
NTUA, M.F.A Department of Multimedia and Animation Arts ( 2021 )
GellyBomb Game, Game Programmer ( 2018 - 2020 )
Fablab Dynamic, Unity AR Content Engineer ( 2021 - 2022 )
HTC Vive S/W, Unity Software Engineer ( 2022 — 2025 )
Google, Software Engineer ( 2025 — )

C.I. Lee, Y.R. Huang, F.R. Xiao, T.W. Kuo, Y.W. Hsu(2024) ,Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System, XR 2023: XR and Metaverse, pp 152–160.
蕭富仁、李俊逸,「遊戲聯想空間應用於擴增實境行動遊戲之創作《誰是大野狼》」,78頁,109年。
C. I. Lee, Fu-Ren Xiao, Yi-Wen Hsu, (2020), AR Book-Finding Behavior of Users in Library Venue, Applied Science(SCIE, Impact Factor:2.679), 10(20)
C.I. Lee, F.R. Xiao, T.W. Kuo(2023) ,Development of gamified guide system for art exhibition using augmented reality technology,Extended Reality and Metaverse:Immersive Technology in Times of Crisis, pp 309–315.
C.I. Lee, F.R. Xiao, K.T. Kao(2021) ,Incorporation of Augmented-Reality Technology into Smartphone App for Large-Scale Performance Art, Augmented Reality and Virtual Reality:New Trends in Immersive Technology, pp 53-65.
C.I. Lee, F.R. Xiao, Y.W. Hsu(2020) ,Using Augmented Reality Technology to Construct a Venue Navigation and Spatial Behavior Analysis System, Augmented Reality and Virtual Reality:Changing Realities in a Dynamic World, pp 161-170.
洪千喻、黃金聰、李俊逸、蕭富仁,「以手持試探度感測器重建三維模型及其在擴增實境之研究」,2019智慧城市國際論壇暨城市畫第六屆都市計畫與空間資訊研討會,2019年5月18日。

Exhibition.

2024 Blumentanz / Flower Dance, Singapore
2023 馬祖國際藝術島, Taiwan Mazu
2022 NTT-TIFA 2022, Taiwan.
2022 Lightship Winter Challenge, Honorable Mentions.
2022 The Organs of the Earth, Borneo.
2021 Kaohsiung Film Festival, Taiwan.
2021 Nuit Blanche, Taiwan.
2021 Taiwan Original X Awards, Selected Works.
2020 海外人權救援特展:援力!與你同在, Taiwan.
2020 DAGUAN Performing Arts Festival, Taiwan.
2020 Nuit Blanche, Taiwan.
2020 NTT-TIFA 2020, Taiwan.
2020 第三屆台灣數位媒體設計獎, Gold Award.
2020 實驗遊戲展-重組遊戲DNA, Taiwan.
2019 DAGUAN Performing Arts Festival, Taiwan.
2019 Summer Game Show, Taiwan.
2019 Prague Quadrennial 2019, Prague.
2019 Setouchi Triennal, Japan.
2018 DAGUAN Performing Arts Festival, Taiwan.
2018 虎爺TigerGod-虎虎出巡中,Taiwan.