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蕭富仁,程式設計師。

1995年生於新北,畢業於國立臺灣藝術大學新媒體藝術碩士班。

我是一名程式設計師,畢業於國立臺灣藝術大學新媒體藝術碩士班,喜好以生硬的程式碼於不同領域激盪創作的火花,主要以開發擴增與虛擬實境互動內容、雙平台行動應用為主。現於HTC擔任Unity軟體工程師。

曾參與Niantic Lightship Winter Challenge獲得最佳榮譽獎的殊榮,碩論創作《誰是大野狼》以擴增實境應用呈現全3D互動敘事,亦獲得「2021台灣原創遊戲大賞」佳作的肯定。並多次以擴增實境技術合作共同參與「2019瀨戶內海藝術季」、「Prague Quadrennial 2019」、「NTT-TIFA 2020」與「2020白晝之夜」等海內外藝術展覽。

I’m a unity engineer who mainly develop interdisciplinary creative works of XR and graduated from the National Taiwan University Graduate Institute of New Media Arts. Now a member of HTC and works on VR interactive programs.

In 2021, I received Honorable Mentions by Taiwan Original X Awards for work Who's the Bad Wolf and Niantic Lightship Winter Challenge for concept SonAR. I contributed my programming capability in art festivals home and abroad such as 2020 NTT-TIFA Freesteps AR Yours, Nuit Blanche Taipei 2020, and 2019 Prague Quadrennial.

Feel free to contact about freelance projects or collaborations.


Experience.

Paper.

SHU, B.A. Digital Multimedia Arts ( 2017 )
NTUA, M.F.A Department of Multimedia and Animation Arts ( 2021 )
GellyBomb Game, Game Programmer ( 2018 - 2020 )
Fablab Dynamic, Unity AR Content Engineer ( 2021 - 2022 )
HTC Vive S/W, Unity Software Engineer ( 2022 — )

C.I. Lee, Y.R. Huang, F.R. Xiao, T.W. Kuo, Y.W. Hsu(2024) ,Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System, XR 2023: XR and Metaverse, pp 152–160.
蕭富仁、李俊逸,「遊戲聯想空間應用於擴增實境行動遊戲之創作《誰是大野狼》」,78頁,109年。
C. I. Lee, Fu-Ren Xiao, Yi-Wen Hsu, (2020), AR Book-Finding Behavior of Users in Library Venue, Applied Science(SCIE, Impact Factor:2.679), 10(20)
C.I. Lee, F.R. Xiao, T.W. Kuo(2023) ,Development of gamified guide system for art exhibition using augmented reality technology,Extended Reality and Metaverse:Immersive Technology in Times of Crisis, pp 309–315.
C.I. Lee, F.R. Xiao, K.T. Kao(2021) ,Incorporation of Augmented-Reality Technology into Smartphone App for Large-Scale Performance Art, Augmented Reality and Virtual Reality:New Trends in Immersive Technology, pp 53-65.
C.I. Lee, F.R. Xiao, Y.W. Hsu(2020) ,Using Augmented Reality Technology to Construct a Venue Navigation and Spatial Behavior Analysis System, Augmented Reality and Virtual Reality:Changing Realities in a Dynamic World, pp 161-170.
洪千喻、黃金聰、李俊逸、蕭富仁,「以手持試探度感測器重建三維模型及其在擴增實境之研究」,2019智慧城市國際論壇暨城市畫第六屆都市計畫與空間資訊研討會,2019年5月18日。

Exhibition.

2024 Blumentanz / Flower Dance, Singapore
2023 馬祖國際藝術島, Taiwan Mazu
2022 NTT-TIFA 2022, Taiwan.
2022 Lightship Winter Challenge, Honorable Mentions.
2022 The Organs of the Earth, Borneo.
2021 Kaohsiung Film Festival, Taiwan.
2021 Nuit Blanche, Taiwan.
2021 Taiwan Original X Awards, Selected Works.
2020 海外人權救援特展:援力!與你同在, Taiwan.
2020 DAGUAN Performing Arts Festival, Taiwan.
2020 Nuit Blanche, Taiwan.
2020 NTT-TIFA 2020, Taiwan.
2020 第三屆台灣數位媒體設計獎, Gold Award.
2020 實驗遊戲展-重組遊戲DNA, Taiwan.
2019 DAGUAN Performing Arts Festival, Taiwan.
2019 Summer Game Show, Taiwan.
2019 Prague Quadrennial 2019, Prague.
2019 Setouchi Triennal, Japan.
2018 DAGUAN Performing Arts Festival, Taiwan.
2018 虎爺TigerGod-虎虎出巡中,Taiwan.