I’m a software engineer who mainly develop interdisciplinary creative works of XR and graduated from the National Taiwan University Graduate Institute of New Media Arts. Now a member of Google and works on Android XR ecosystem.
I contributed to the system development of VIVE XR Elite and VIVE Focus Vision. Previously, I received Honorable Mentions at the 2021 Taiwan Original Game Awards for Who’s the Big Bad Wolf? and at the Niantic Lightship Winter Challenge for SonAR. My programming expertise has been part of international art festivals, including 2019 Setouchi Triennale, 2019 Prague Quadrennial, 2020 NTT-TIFA Freesteps AR Yours, and Nuit Blanche Taipei 2020.
Feel free to contact about freelance projects or collaborations.
Experience.
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Paper.
SHU, B.A. Digital Multimedia Arts ( 2017 )
NTUA, M.F.A Dept. of Multimedia and Animation Arts ( 2021 )
C.I. Lee, Y.R. Huang, F.R. Xiao, T.W. Kuo, Y.W. Hsu(2024) ,Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System, XR 2023: XR and Metaverse, pp 152–160.
蕭富仁、李俊逸,「遊戲聯想空間應用於擴增實境行動遊戲之創作《誰是大野狼》」,78頁,109年。
C. I. Lee, Fu-Ren Xiao, Yi-Wen Hsu, (2020), AR Book-Finding Behavior of Users in Library Venue, Applied Science(SCIE, Impact Factor:2.679), 10(20)
C.I. Lee, F.R. Xiao, T.W. Kuo(2023) ,Development of gamified guide system for art exhibition using augmented reality technology,Extended Reality and Metaverse:Immersive Technology in Times of Crisis, pp 309–315.
C.I. Lee, F.R. Xiao, K.T. Kao(2021) ,Incorporation of Augmented-Reality Technology into Smartphone App for Large-Scale Performance Art, Augmented Reality and Virtual Reality:New Trends in Immersive Technology, pp 53-65.
C.I. Lee, F.R. Xiao, Y.W. Hsu(2020) ,Using Augmented Reality Technology to Construct a Venue Navigation and Spatial Behavior Analysis System, Augmented Reality and Virtual Reality:Changing Realities in a Dynamic World, pp 161-170.